Destruction Derby is one heck of a confused game. It's probably the only racing game that awards points for smashing into the opposition, even though the more your car makes contact with others, the more likely it is to blow up, thus ending the game. Perhaps because of this irony Destruction Derby, now in its second installment, continues to be one of the Playstation's most exciting racing titles. The basics of Destruction Derby 2 are almost identical to the original. You will still find three modes of play (Wreckin' Racing, Stock Car Racing, and Destruction Derby), three cars to choose from, and a host of different tracks (seven raceways, four Destruction Derby enclosed arenas). What's new in DD2 is the size and speed of the courses. The winding, narrow, claustrophobic roadways of the first Destruction Derby have been replaced with huge, wide superspeedways worthy of games like NASCAR Racing and The Need for Speed. Each track offers its own set of characteristics and physics, with whipping turns, monstrous jumps, and high banks. All are infinitely superior to the tight, slow courses of the original.